Dark World Deck Breakdown

Main Deck

SR Rarity
Junk Collector
SR Rarity
Junk Collector
SR Rarity
Junk Collector
LIGHT 5
Junk Collector
  • ATK:

  • 1000

  • DEF:

  • 2200


(Quick Effect): You can banish this card on the field and 1 Normal Trap in your GY; apply that banished Trap's effect. (The Trap's activation requirements must still be correct, but costs are not paid.)

UR Rarity
Card Destruction
UR Rarity
Card Destruction
UR Rarity
Card Destruction
Spell Normal
Card Destruction

    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

    SR Rarity
    Contract with Don Thousand
    SR Rarity
    Contract with Don Thousand
    SR Rarity
    Contract with Don Thousand
    Spell Continuous
    Contract with Don Thousand

      When this card is activated: Both players lose 1000 LP, and if they do, each draws 1 card. All cards that are drawn while this card's effect is applied must remain revealed. While a player's Spell Card in their hand is revealed by this effect, that player cannot Normal Summon/Set monsters. You can only activate 1 "Contract with Don Thousand" per turn.

      R Rarity
      Cup of Ace
      R Rarity
      Cup of Ace
      R Rarity
      Cup of Ace
      Spell Normal
      Cup of Ace

        Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.

        SR Rarity
        Dark World Dealings
        SR Rarity
        Dark World Dealings
        SR Rarity
        Dark World Dealings
        Spell Normal
        Dark World Dealings

          Each player draws 1 card, then each player discards 1 card.

          SR Rarity
          Foolish Burial Goods
          SR Rarity
          Foolish Burial Goods
          SR Rarity
          Foolish Burial Goods
          Spell Normal
          Foolish Burial Goods

            Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

            R Rarity
            Hand Destruction
            R Rarity
            Hand Destruction
            R Rarity
            Hand Destruction
            Spell Quick
            Hand Destruction

              Each player sends 2 cards from their hand to the GY, then draws 2 cards.

              SR Rarity
              Into the Void
              SR Rarity
              Into the Void
              SR Rarity
              Into the Void
              Spell Normal
              Into the Void

                If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

                SR Rarity
                Left Arm Offering
                SR Rarity
                Left Arm Offering
                SR Rarity
                Left Arm Offering
                Spell Normal
                Left Arm Offering

                  If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell from your Deck to your hand. You cannot Set Spells/Traps during the turn you activate this card.

                  R Rarity
                  Magical Mallet
                  R Rarity
                  Magical Mallet
                  R Rarity
                  Magical Mallet
                  Spell Normal
                  Magical Mallet

                    Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.

                    SR Rarity
                    Monster Gate
                    SR Rarity
                    Monster Gate
                    SR Rarity
                    Monster Gate
                    Spell Normal
                    Monster Gate

                      Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.

                      SR Rarity
                      Reasoning
                      SR Rarity
                      Reasoning
                      SR Rarity
                      Reasoning
                      Spell Normal
                      Reasoning

                        Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

                        R Rarity
                        Earthbound Release
                        R Rarity
                        Earthbound Release
                        R Rarity
                        Earthbound Release
                        Trap Normal
                        Earthbound Release

                          When a Level 6 or higher monster(s) is Normal or Special Summoned: Tribute 1 Level 10 "Earthbound" monster; destroy as many monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).

                          SR Rarity
                          Nightmare Archfiends
                          SR Rarity
                          Nightmare Archfiends
                          SR Rarity
                          Nightmare Archfiends
                          Trap Normal
                          Nightmare Archfiends

                            Tribute 1 monster; Special Summon 3 "Nightmare Archfiend Tokens" (Fiend-Type/DARK/Level 6/ATK 2000/DEF 2000) to your opponent's field in Attack Position. Each time 1 is destroyed, its controller takes 800 damage.

                            UR Rarity
                            Transaction Rollback
                            UR Rarity
                            Transaction Rollback
                            UR Rarity
                            Transaction Rollback
                            Trap Normal
                            Transaction Rollback

                              Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                              SR Rarity
                              Trap Trick
                              SR Rarity
                              Trap Trick
                              SR Rarity
                              Trap Trick
                              Trap Normal
                              Trap Trick

                                Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                Need 15 UR

                                 Rarity
                                Crystron Sulfador3 card
                                UR Rarity
                                Cherubini, Ebon Angel of the Burning Abyss1 card
                                 Rarity
                                Clockwork Knight1 card
                                 Rarity
                                Crystron Eleskeletus1 card
                                UR Rarity
                                Crystron Quariongandrax1 card
                                UR Rarity
                                F.A. Dawn Dragster1 card
                                 Rarity
                                Crystron Tristaros2 card
                                UR Rarity
                                Cyber Dragon Infinity1 card
                                 Rarity
                                Crystron Inclusion3 card
                                 Rarity
                                Crystron Cluster1 card

                                Main: 40 Extra: 12

                                R Rarity
                                1 cardCrystron Prasiortle
                                R Rarity
                                1 cardCrystron Prasiortle
                                Crystron Prasiortle
                                WATER 2
                                Crystron Prasiortle
                                • ATK:

                                • 500

                                • DEF:

                                • 2000


                                You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron" monster from your hand. You can only use 1 "Crystron Prasiortle" effect per turn, and only once that turn.


                                R Rarity
                                3 cardCrystron Smiger
                                R Rarity
                                3 cardCrystron Smiger
                                Crystron Smiger
                                WATER 3
                                Crystron Smiger
                                • ATK:

                                • 1000

                                • DEF:

                                • 1800


                                You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" Spell/Trap Card from your Deck to your hand. You can only use 1 "Crystron Smiger" effect per turn, and only once that turn.


                                 Rarity
                                3 cardCrystron Sulfador
                                 Rarity
                                3 cardCrystron Sulfador
                                Crystron Sulfador
                                WATER 5
                                Crystron Sulfador
                                • ATK:

                                • 1900

                                • DEF:

                                • 2250


                                If this card is in your hand or GY: You can target 1 "Crystron" card you control; destroy it, and if you do, Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send up to 2 "Crystron" cards with different names from your Deck to the GY, except "Crystron Sulfador". You can only use each effect of "Crystron Sulfador" once per turn.


                                SR Rarity
                                3 cardCrystron Sulfefnir
                                SR Rarity
                                3 cardCrystron Sulfefnir
                                Crystron Sulfefnir
                                WATER 5
                                Crystron Sulfefnir
                                • ATK:

                                • 2000

                                • DEF:

                                • 1500


                                If this card is in your hand or Graveyard: You can discard 1 "Crystron" card, except "Crystron Sulfefnir"; Special Summon this card in Defense Position, then destroy 1 card you control. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your Deck in Defense Position. You can only use each effect of "Crystron Sulfefnir" once per turn.


                                N Rarity
                                3 cardCrystron Thystvern
                                N Rarity
                                3 cardCrystron Thystvern
                                Crystron Thystvern
                                WATER 3
                                Crystron Thystvern
                                • ATK:

                                • 1500

                                • DEF:

                                • 1500


                                You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" monster from your Deck to your hand, except "Crystron Thystvern". You can only use 1 "Crystron Thystvern" effect per turn, and only once that turn.


                                SR Rarity
                                3 cardDroll & Lock Bird
                                SR Rarity
                                3 cardDroll & Lock Bird
                                Droll & Lock Bird
                                WIND 1
                                Droll & Lock Bird
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                R Rarity
                                1 cardSpeedroid Taketomborg
                                R Rarity
                                1 cardSpeedroid Taketomborg
                                Speedroid Taketomborg
                                WIND 3
                                Speedroid Taketomborg
                                • ATK:

                                • 600

                                • DEF:

                                • 1200


                                If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


                                SR Rarity
                                3 cardSpeedroid Terrortop
                                SR Rarity
                                3 cardSpeedroid Terrortop
                                Speedroid Terrortop
                                WIND 3
                                Speedroid Terrortop
                                • ATK:

                                • 1200

                                • DEF:

                                • 600


                                If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


                                SR Rarity
                                1 cardCrystron Citree
                                SR Rarity
                                1 cardCrystron Citree
                                Crystron Citree
                                WATER 2
                                Crystron Citree
                                • ATK:

                                • 500

                                • DEF:

                                • 500


                                During your opponent's Main Phase or Battle Phase: You can target 1 non-Tuner monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are banished instead of being sent to the Graveyard. You can only use this effect of "Crystron Citree" once per turn.


                                 Rarity
                                2 cardCrystron Tristaros
                                 Rarity
                                2 cardCrystron Tristaros
                                Crystron Tristaros
                                WATER 2
                                Crystron Tristaros
                                • ATK:

                                • 800

                                • DEF:

                                • 2000


                                When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Crystron" monster from your Deck, except "Crystron Tristaros", then immediately after this effect resolves, Synchro Summon 1 Machine Synchro Monster using monsters you control, including that monster. You can banish this card from your GY; destroy 1 Synchro Monster you control, and if you do, Special Summon 2 "Crystron" monsters from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. You can only use each effect of "Crystron Tristaros" once per turn.


                                 Rarity
                                3 cardCrystron Inclusion
                                 Rarity
                                3 cardCrystron Inclusion
                                Crystron Inclusion
                                Spell Continuous
                                Crystron Inclusion

                                  When this card is activated: You can add 1 "Crystron" card from your Deck to your hand, except "Crystron Inclusion". The first time each "Crystron" monster you control would be destroyed by battle each turn, it is not destroyed. You can banish this card from your GY, then target 1 "Crystron" monster in your GY; Special Summon it. You can only use this effect of "Crystron Inclusion" once per turn. You can only activate 1 "Crystron Inclusion" per turn.


                                  SR Rarity
                                  3 cardDark World Dealings
                                  SR Rarity
                                  3 cardDark World Dealings
                                  Dark World Dealings
                                  Spell Normal
                                  Dark World Dealings

                                    Each player draws 1 card, then each player discards 1 card.


                                    R Rarity
                                    3 cardLightning Vortex
                                    R Rarity
                                    3 cardLightning Vortex
                                    Lightning Vortex
                                    Spell Normal
                                    Lightning Vortex

                                      Discard 1 card; destroy all face-up monsters your opponent controls.


                                      SR Rarity
                                      3 cardProhibition
                                      SR Rarity
                                      3 cardProhibition
                                      Prohibition
                                      Spell Continuous
                                      Prohibition

                                        Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).


                                        R Rarity
                                        2 cardSpecial Hurricane
                                        R Rarity
                                        2 cardSpecial Hurricane
                                        Special Hurricane
                                        Spell Normal
                                        Special Hurricane

                                          Discard 1 card from your hand. Destroy all Special Summoned monsters on the field.


                                          SR Rarity
                                          2 cardTwin Twisters
                                          SR Rarity
                                          2 cardTwin Twisters
                                          Twin Twisters
                                          Spell Quick
                                          Twin Twisters

                                            Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                             Rarity
                                            1 cardCrystron Cluster
                                             Rarity
                                            1 cardCrystron Cluster
                                            Crystron Cluster
                                            Trap Continuous
                                            Crystron Cluster

                                              "Crystron" cards you control cannot be banished by your opponent's card effects. You can target 1 face-up card on the field, or you can target 2 if you control a "Crystron" Synchro Monster; shuffle 1 "Crystron" card from your GY or banishment into the Deck, except "Crystron Cluster", and if you do, destroy the targeted card(s). You can only use this effect of "Crystron Cluster" once per turn.


                                              SR Rarity
                                              1 cardInvoked Mechaba
                                              SR Rarity
                                              1 cardInvoked Mechaba
                                              Invoked Mechaba
                                              LIGHT 9
                                              Invoked Mechaba
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2100


                                              "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                                              UR Rarity
                                              1 cardCherubini, Ebon Angel of the Burning Abyss
                                              UR Rarity
                                              1 cardCherubini, Ebon Angel of the Burning Abyss
                                              Cherubini, Ebon Angel of the Burning Abyss
                                              DARK
                                              Cherubini, Ebon Angel of the Burning Abyss
                                              • ATK:

                                              • 500

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 Level 3 monsters Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.


                                               Rarity
                                              1 cardClockwork Knight
                                               Rarity
                                              1 cardClockwork Knight
                                              Clockwork Knight
                                              EARTH
                                              Clockwork Knight
                                              • ATK:

                                              • 500

                                              • LINK-1

                                              Link Arrow:

                                              Left


                                              1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.


                                               Rarity
                                              1 cardCrystron Eleskeletus
                                               Rarity
                                              1 cardCrystron Eleskeletus
                                              Crystron Eleskeletus
                                              WATER 7
                                              Crystron Eleskeletus
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 2100


                                              1 Tuner + 1+ non-Tuner monsters All monsters your opponent controls lose 500 ATK/DEF. You can only use each of the following effects of "Crystron Eleskeletus" once per turn. If this card is Synchro Summoned: You can add 1 "Crystron" card from your GY or banishment to your hand. If this Synchro Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your GY or banishment.


                                              SR Rarity
                                              1 cardCrystron Phoenix
                                              SR Rarity
                                              1 cardCrystron Phoenix
                                              Crystron Phoenix
                                              WATER 9
                                              Crystron Phoenix
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 2000


                                              1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters If this card is Synchro Summoned: You can banish all Spell and Trap Cards your opponent controls and in their Graveyard. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 other monster in your Graveyard; Special Summon it.


                                              UR Rarity
                                              1 cardCrystron Quariongandrax
                                              UR Rarity
                                              1 cardCrystron Quariongandrax
                                              Crystron Quariongandrax
                                              WATER 9
                                              Crystron Quariongandrax
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 3000


                                              2 or more Tuners + 1 non-Tuner monster If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field.


                                              UR Rarity
                                              1 cardF.A. Dawn Dragster
                                              UR Rarity
                                              1 cardF.A. Dawn Dragster
                                              F.A. Dawn Dragster
                                              LIGHT 7
                                              F.A. Dawn Dragster
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 2000


                                              1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.


                                              SR Rarity
                                              1 cardSamurai Destroyer
                                              SR Rarity
                                              1 cardSamurai Destroyer
                                              Samurai Destroyer
                                              EARTH 7
                                              Samurai Destroyer
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 1400


                                              1 Tuner + 1+ non-Tuner monsters If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.


                                              N Rarity
                                              1 cardCrystron Quandax
                                              N Rarity
                                              1 cardCrystron Quandax
                                              Crystron Quandax
                                              WATER 4
                                              Crystron Quandax
                                              • ATK:

                                              • 1800

                                              • DEF:

                                              • 2000


                                              1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials including this card you control. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your GY, except a Synchro Monster; Special Summon it.


                                              UR Rarity
                                              1 cardCyber Dragon Infinity
                                              UR Rarity
                                              1 cardCyber Dragon Infinity
                                              Cyber Dragon Infinity
                                              LIGHT
                                              Cyber Dragon Infinity
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 1600


                                              3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


                                              R Rarity
                                              1 cardCyber Dragon Nova
                                              R Rarity
                                              1 cardCyber Dragon Nova
                                              Cyber Dragon Nova
                                              LIGHT
                                              Cyber Dragon Nova
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 1600


                                              2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                                              R Rarity
                                              1 cardNumber 75: Bamboozling Gossip Shadow
                                              R Rarity
                                              1 cardNumber 75: Bamboozling Gossip Shadow
                                              Number 75: Bamboozling Gossip Shadow
                                              WIND
                                              Number 75: Bamboozling Gossip Shadow
                                              • ATK:

                                              • 1000

                                              • DEF:

                                              • 2600


                                              2+ Level 3 monsters Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.



                                              DARK WORLD Decks in MASTER DUEL








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